diff --git a/crosshair.tscn b/crosshair.tscn deleted file mode 100644 index cfead64..0000000 --- a/crosshair.tscn +++ /dev/null @@ -1,9 +0,0 @@ -[gd_scene load_steps=2 format=3 uid="uid://ckv0180aypptf"] - -[ext_resource type="Texture2D" uid="uid://1g54esg7yd35" path="res://images/crosshair.png" id="1_7vv1r"] - -[node name="Crosshair" type="Node2D"] - -[node name="Sprite2D" type="Sprite2D" parent="."] -scale = Vector2(0.05, 0.05) -texture = ExtResource("1_7vv1r") diff --git a/maps/large.gd b/maps/large.gd index f407342..d4f43f9 100644 --- a/maps/large.gd +++ b/maps/large.gd @@ -3,6 +3,7 @@ var root func create_map(_root): root=_root poolcircle(Vector2(0,0),2000,100,1000,1000,1000) + root.get_node("Camera2D").zoom=Vector2(0.2,0.2) func poolcircle(pos: Vector2, radius, count, r,g,b): for n in range(1,count+1): diff --git a/maps/rare.gd b/maps/rare.gd index b39c81a..fe0c66f 100644 --- a/maps/rare.gd +++ b/maps/rare.gd @@ -3,9 +3,9 @@ var root func create_map(_root): self.root=_root poolcircle(Vector2(0,0),0,1,10,0,0) - poolcircle(Vector2(0,0),2000,100,0,5000,0) - + root.get_node("Camera2D").zoom=Vector2(0.3,0.3) + func poolcircle(pos: Vector2, radius, count, r,g,b): for n in range(1,count+1): var new_pool: Pool = load("res://pool.tscn").instantiate() diff --git a/sim.gd b/sim.gd index 2bba2a5..efcfc8f 100644 --- a/sim.gd +++ b/sim.gd @@ -48,6 +48,8 @@ func spawn(): if collision.collider.get_parent() is Pool: collision.collider.get_parent()._on_decay_timer_timeout() return - var marker = load("res://crosshair.tscn").instantiate() + var marker = Sprite2D.new() marker.position = new_player.get_node("Body2D").position + marker.scale=Vector2(0.1,0.1) + marker.texture = load("res://images/crosshair.png") add_child(marker)