refactor UI
This commit is contained in:
parent
3943a1eff2
commit
4a11cc42e4
26
Map.gd
26
Map.gd
@ -21,29 +21,29 @@ func _unhandled_input(event):
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func spawn(pos,vol):
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var tool=$"../ScreenOverlay/HUD/HBoxContainer/ToolSelect".get_selected()
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var tool=%ToolSelect.get_selected()
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if tool.name=="Create Player":
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spawn_player(pos,vol)
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if tool.name=="Create Pool":
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var r=int(tool.get_node("Red").text)
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var g=int(tool.get_node("Green").text)
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var b=int(tool.get_node("Blue").text)
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var r=int(tool.get_node("Red/val").text)
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var g=int(tool.get_node("Green/val").text)
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var b=int(tool.get_node("Blue/val").text)
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if r+g+b>0:
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spawm_pool(pos,r,g,b)
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if tool.name=="Paste":
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var filename="user://saves/"+tool.get_item_text(tool.get_selected_id())
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get_tree().root.get_node("Sim/Map").paste_map(filename,pos)
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if tool.name=="Create Pool Circle":
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var r=int(tool.get_node("Red").text)
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var g=int(tool.get_node("Green").text)
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var b=int(tool.get_node("Blue").text)
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var rad=int(tool.get_node("Radius").text)
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var cnt=int(tool.get_node("Count").text)
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var r=int(tool.get_node("Red/val").text)
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var g=int(tool.get_node("Green/val").text)
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var b=int(tool.get_node("Blue/val").text)
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var rad=int(tool.get_node("Radius/val").text)
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var cnt=int(tool.get_node("Count/val").text)
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if r+g+b>0:
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spawn_pool_circle(pos,rad,cnt,r,g,b)
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if tool.name=="Create Player Circle":
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var rad=int(tool.get_node("Radius").text)
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var cnt=int(tool.get_node("Count").text)
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var rad=int(tool.get_node("Radius/val").text)
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var cnt=int(tool.get_node("Count/val").text)
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spawn_player_circle(pos,rad,cnt)
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if tool.name=="Delete":
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var space_state = get_world_2d().direct_space_state
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@ -72,8 +72,8 @@ func spawn(pos,vol):
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if node is Player:
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var direction = vol.normalized()
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var distance = pos.distance_to(node.position)
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var dropOff = int(tool.get_node("DropOff").text)
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var power = int(tool.get_node("Power").text)
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var dropOff = int(tool.get_node("Attenuation/val").text)
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var power = int(tool.get_node("Power/val").text)
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var magnitude = power * vol.length()
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if dropOff:
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magnitude/= distance * dropOff
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@ -14,7 +14,7 @@ func _integrate_forces(state: PhysicsDirectBodyState2D):
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handle_pool_collision(collider_object)
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func handle_player_collision(player: Player):
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if not get_tree().root.get_node("Sim/ScreenOverlay/Settings/VBoxContainer/DropOnColl").is_pressed():
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if not get_tree().root.get_node("Sim/ScreenOverlay/SettingsWindow/VBoxContainer/DropOnColl").is_pressed():
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return
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if is_carrying() and player.is_carrying():
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doubledrop(player)
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@ -148,7 +148,7 @@ func load_data(data):
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update()
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func _on_health_timer_timeout():
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if not get_tree().root.get_node("Sim/ScreenOverlay/Settings/VBoxContainer/Health").is_pressed():
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if not get_tree().root.get_node("Sim/ScreenOverlay/SettingsWindow/VBoxContainer/Health").is_pressed():
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return
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if is_carrying():
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2
Pool.gd
2
Pool.gd
@ -123,7 +123,7 @@ func load_data(data):
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mana_b=data["b"]
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func _on_decay_timer_timeout():
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if not get_tree().root.get_node("Sim/ScreenOverlay/Settings/VBoxContainer/Decay").is_pressed():
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if not get_tree().root.get_node("Sim/ScreenOverlay/SettingsWindow/VBoxContainer/Decay").is_pressed():
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return
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if (mana_r+mana_g+mana_b)>randf_range(0,99999):
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decay()
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@ -14,8 +14,8 @@ func _ready():
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if not DirAccess.dir_exists_absolute(session_path):
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DirAccess.make_dir_recursive_absolute(session_path)
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$"../ScreenOverlay/Settings/VBoxContainer/HBoxContainer/Interval".text=str(wait_time)
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$"../ScreenOverlay/Settings/VBoxContainer/HBoxContainer/Screenshots".set_pressed(is_stopped() == false)
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$"../ScreenOverlay/SettingsWindow/VBoxContainer/HBoxContainer/Interval".text=str(wait_time)
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$"../ScreenOverlay/SettingsWindow/VBoxContainer/HBoxContainer/Screenshots".set_pressed(is_stopped() == false)
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func _on_timeout():
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var image = get_viewport().get_texture().get_image()
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@ -1,15 +1,23 @@
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extends Window
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var elapsed_time = 0.0 # Initialize a variable to keep track of elapsed time
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var time_text=""
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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elapsed_time += delta # Increment the elapsed time by the frame's delta time
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var hours = int(elapsed_time / 3600)
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var minutes = int(elapsed_time / 60) % 60
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var seconds = int(elapsed_time) % 60
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var time_string = "%02d:%02d:%02d" % [hours, minutes, seconds] # Format time as H:M:S
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var fps = Engine.get_frames_per_second() # Get the current FPS
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time_text = time_string+" "+str(fps) + " fps" # Combine FPS and runtime into one string
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if %Map.controlling and is_instance_valid(%Map.controlling):
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time_text += " [H:"+str(%Map.controlling.health)+"]"
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func _on_timer_timeout():
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var pl=0
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@ -33,6 +41,7 @@ func _on_timer_timeout():
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gpo+=node.mana_g
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bpo+=node.mana_b
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$Label.text=\
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time_text + "\n" +\
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"Players: "+str(pl)+"\n"+ \
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"Pools: "+str(po)+"\n"+ \
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"R: "+str(rpo+rpl)+" ("+str(rpo)+"+"+str(rpl)+")\n"+\
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6
sim.tscn
6
sim.tscn
@ -58,6 +58,7 @@ dialog_text = "Clear current map?"
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title = "Stats"
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position = Vector2i(15, 197)
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size = Vector2i(200, 200)
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visible = false
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script = ExtResource("7_8peal")
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[node name="Timer" type="Timer" parent="ScreenOverlay/StatsWindow"]
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@ -67,9 +68,11 @@ autostart = true
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="Settings" parent="ScreenOverlay" instance=ExtResource("8_yj6l1")]
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[node name="SettingsWindow" parent="ScreenOverlay" instance=ExtResource("8_yj6l1")]
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visible = false
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[node name="ToolSelect" parent="ScreenOverlay" instance=ExtResource("8_wgtoc")]
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unique_name_in_owner = true
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position = Vector2i(20, 50)
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[node name="ScreenShots" type="Timer" parent="."]
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@ -84,4 +87,5 @@ script = ExtResource("3_7b3mn")
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[connection signal="confirmed" from="ScreenOverlay/NewDialog" to="Map" method="_on_new_dialog_confirmed"]
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[connection signal="close_requested" from="ScreenOverlay/StatsWindow" to="ScreenOverlay/StatsWindow" method="_on_close_requested"]
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[connection signal="timeout" from="ScreenOverlay/StatsWindow/Timer" to="ScreenOverlay/StatsWindow" method="_on_timer_timeout"]
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[connection signal="close_requested" from="ScreenOverlay/SettingsWindow" to="ScreenOverlay/SettingsWindow" method="_on_close_requested"]
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[connection signal="timeout" from="ScreenShots" to="ScreenShots" method="_on_timeout"]
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@ -1,11 +1,4 @@
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extends Window
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_close_requested():
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hide()
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@ -2,6 +2,7 @@ extends Window
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$VBoxContainer/OptionButton.clear()
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var first_child = true # Flag to identify the first child node
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for child in $VBoxContainer.get_children():
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if child != $VBoxContainer/OptionButton:
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@ -58,3 +59,30 @@ func get_selected():
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if i - 1 == index: # Adjusted index because of the OptionButton
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return child
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return null
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func _on_tool_select_container_resized():
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print($VBoxContainer.get_rect())
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size=Vector2(200,$VBoxContainer.get_rect().size[1])
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func _on_new_pressed():
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$"../NewDialog".popup_centered()
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func _on_load_pressed():
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$"../LoadDialog".popup_centered()
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func _on_save_pressed():
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$"../SaveDialog".popup_centered()
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func _on_kill_all_pressed():
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for node in %Map.get_children():
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if node is Player:
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node.queue_free()
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func _on_control_stop_pressed():
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%Map.controlling=null
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func _on_stats_pressed():
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$"../StatsWindow".popup_centered()
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func _on_settings_pressed():
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$"../SettingsWindow".popup_centered()
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@ -1,9 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://bfjdgwkowj6rr"]
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[ext_resource type="Script" path="res://src/Windows/ToolSelect.gd" id="1_suvl4"]
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[ext_resource type="Script" path="res://src/Windows/tool_select.gd" id="1_suvl4"]
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[node name="ToolSelect" type="Window"]
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title = "Tool"
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position = Vector2i(0, 36)
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size = Vector2i(200, 200)
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script = ExtResource("1_suvl4")
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@ -13,129 +14,198 @@ offset_bottom = 31.0
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[node name="OptionButton" type="OptionButton" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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item_count = 1
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selected = 0
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popup/item_0/text = "Select Tool..."
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popup/item_0/id = 0
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[node name="File" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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[node name="New" type="Button" parent="VBoxContainer/File"]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "New..."
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[node name="Load" type="Button" parent="VBoxContainer/File"]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Load..."
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[node name="Save" type="Button" parent="VBoxContainer/File"]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Save..."
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[node name="Stats" type="Button" parent="VBoxContainer/File"]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Stats..."
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[node name="Settings" type="Button" parent="VBoxContainer/File"]
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Settings..."
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[node name="Create Player" type="VBoxContainer" parent="VBoxContainer"]
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visible = false
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layout_mode = 2
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[node name="Create Pool" type="VBoxContainer" parent="VBoxContainer"]
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visible = false
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/Create Pool"]
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[node name="Red" type="HBoxContainer" parent="VBoxContainer/Create Pool"]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/Create Pool/Red"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="VBoxContainer/Create Pool"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool/Red"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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[node name="Label5" type="Label" parent="VBoxContainer/Create Pool"]
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[node name="Blue" type="HBoxContainer" parent="VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="VBoxContainer/Create Pool"]
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[node name="Label4" type="Label" parent="VBoxContainer/Create Pool/Blue"]
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layout_mode = 2
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text = "B:"
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool/Blue"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="VBoxContainer/Create Pool"]
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[node name="Green" type="HBoxContainer" parent="VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="VBoxContainer/Create Pool"]
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[node name="Label5" type="Label" parent="VBoxContainer/Create Pool/Green"]
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layout_mode = 2
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text = "G:"
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool/Green"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Create Player Circle" type="VBoxContainer" parent="VBoxContainer"]
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visible = false
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layout_mode = 2
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[node name="Label2" type="Label" parent="VBoxContainer/Create Player Circle"]
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[node name="Radius" type="HBoxContainer" parent="VBoxContainer/Create Player Circle"]
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layout_mode = 2
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[node name="Label2" type="Label" parent="VBoxContainer/Create Player Circle/Radius"]
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layout_mode = 2
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text = "Radius:"
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[node name="Radius" type="LineEdit" parent="VBoxContainer/Create Player Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Player Circle/Radius"]
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layout_mode = 2
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text = "50"
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placeholder_text = "0"
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max_length = 5
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[node name="Label3" type="Label" parent="VBoxContainer/Create Player Circle"]
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[node name="Count" type="HBoxContainer" parent="VBoxContainer/Create Player Circle"]
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layout_mode = 2
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[node name="Label3" type="Label" parent="VBoxContainer/Create Player Circle/Count"]
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layout_mode = 2
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text = "Count:"
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[node name="Count" type="LineEdit" parent="VBoxContainer/Create Player Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Player Circle/Count"]
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layout_mode = 2
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text = "16"
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placeholder_text = "0"
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max_length = 5
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[node name="Create Pool Circle" type="VBoxContainer" parent="VBoxContainer"]
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visible = false
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/Create Pool Circle"]
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[node name="Red" type="HBoxContainer" parent="VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/Create Pool Circle/Red"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="VBoxContainer/Create Pool Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool Circle/Red"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label5" type="Label" parent="VBoxContainer/Create Pool Circle"]
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[node name="Green" type="HBoxContainer" parent="VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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[node name="Label5" type="Label" parent="VBoxContainer/Create Pool Circle/Green"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="VBoxContainer/Create Pool Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool Circle/Green"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="VBoxContainer/Create Pool Circle"]
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[node name="Blue" type="HBoxContainer" parent="VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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[node name="Label4" type="Label" parent="VBoxContainer/Create Pool Circle/Blue"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="VBoxContainer/Create Pool Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool Circle/Blue"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label2" type="Label" parent="VBoxContainer/Create Pool Circle"]
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[node name="Radius" type="HBoxContainer" parent="VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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[node name="Label2" type="Label" parent="VBoxContainer/Create Pool Circle/Radius"]
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layout_mode = 2
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text = "Radius:"
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[node name="Radius" type="LineEdit" parent="VBoxContainer/Create Pool Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool Circle/Radius"]
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layout_mode = 2
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text = "200"
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placeholder_text = "0"
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max_length = 5
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[node name="Label3" type="Label" parent="VBoxContainer/Create Pool Circle"]
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[node name="Count" type="HBoxContainer" parent="VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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[node name="Label3" type="Label" parent="VBoxContainer/Create Pool Circle/Count"]
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layout_mode = 2
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text = "Count:"
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[node name="Count" type="LineEdit" parent="VBoxContainer/Create Pool Circle"]
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[node name="val" type="LineEdit" parent="VBoxContainer/Create Pool Circle/Count"]
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layout_mode = 2
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text = "16"
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placeholder_text = "0"
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max_length = 5
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[node name="Paste" type="OptionButton" parent="VBoxContainer"]
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visible = false
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
|
||||
[node name="Delete" type="VBoxContainer" parent="VBoxContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Impulse" type="VBoxContainer" parent="VBoxContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Type" type="OptionButton" parent="VBoxContainer/Impulse"]
|
||||
@ -147,28 +217,37 @@ popup/item_0/id = 0
|
||||
popup/item_1/text = "Radial"
|
||||
popup/item_1/id = 1
|
||||
|
||||
[node name="Label2" type="Label" parent="VBoxContainer/Impulse"]
|
||||
[node name="Power" type="HBoxContainer" parent="VBoxContainer/Impulse"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label2" type="Label" parent="VBoxContainer/Impulse/Power"]
|
||||
layout_mode = 2
|
||||
text = "Power
|
||||
"
|
||||
|
||||
[node name="Power" type="LineEdit" parent="VBoxContainer/Impulse"]
|
||||
[node name="val" type="LineEdit" parent="VBoxContainer/Impulse/Power"]
|
||||
layout_mode = 2
|
||||
text = "1"
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Impulse"]
|
||||
[node name="Attenuation" type="HBoxContainer" parent="VBoxContainer/Impulse"]
|
||||
layout_mode = 2
|
||||
text = "Dampening"
|
||||
|
||||
[node name="DropOff" type="LineEdit" parent="VBoxContainer/Impulse"]
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Impulse/Attenuation"]
|
||||
layout_mode = 2
|
||||
text = "Attenuation"
|
||||
|
||||
[node name="val" type="LineEdit" parent="VBoxContainer/Impulse/Attenuation"]
|
||||
layout_mode = 2
|
||||
text = "1"
|
||||
|
||||
[node name="Control Player" type="VBoxContainer" parent="VBoxContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button" type="Button" parent="VBoxContainer/Control Player"]
|
||||
[node name="control_stop" type="Button" parent="VBoxContainer/Control Player"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
text = "Stop"
|
||||
|
||||
[node name="GOD" type="VBoxContainer" parent="VBoxContainer"]
|
||||
@ -176,6 +255,16 @@ layout_mode = 2
|
||||
|
||||
[node name="kill all" type="Button" parent="VBoxContainer/GOD"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
text = "Kill All"
|
||||
|
||||
[connection signal="resized" from="VBoxContainer" to="." method="_on_tool_select_container_resized"]
|
||||
[connection signal="item_selected" from="VBoxContainer/OptionButton" to="." method="_on_option_button_item_selected"]
|
||||
[connection signal="pressed" from="VBoxContainer/File/New" to="." method="_on_new_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/File/Load" to="." method="_on_load_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/File/Save" to="." method="_on_save_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/File/Stats" to="." method="_on_stats_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/File/Settings" to="." method="_on_settings_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Control Player/control_stop" to="." method="_on_control_stop_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/GOD/kill all" to="." method="_on_kill_all_pressed"]
|
||||
|
Loading…
Reference in New Issue
Block a user