getting close with android inutr

This commit is contained in:
James 2024-01-15 18:04:33 +00:00
parent fec645d6b3
commit 706590e3dd
3 changed files with 43 additions and 3 deletions

View File

@ -2,12 +2,20 @@ extends Camera2D
var last_mouse_position = Vector2.ZERO var last_mouse_position = Vector2.ZERO
var touch_start_positions = {}
var last_zoom_distance = -1
var last_zoom_center = Vector2.ZERO
func _ready(): func _ready():
set_process_input(true) set_process_input(true)
func _input(event): func _input(event):
print(event.as_text()) print(event.as_text())
handle_mouse_events(event)
handle_touch_events(event)
func handle_mouse_events(event):
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_RIGHT and event.pressed: if event.button_index == MOUSE_BUTTON_RIGHT and event.pressed:
last_mouse_position = get_global_mouse_position() last_mouse_position = get_global_mouse_position()
@ -36,3 +44,36 @@ func zoom_towards_mouse(zoom_factor):
zoom *= zoom_factor zoom *= zoom_factor
var diff = previous_mouse_position - get_local_mouse_position() var diff = previous_mouse_position - get_local_mouse_position()
position += diff position += diff
func handle_touch_events(event):
if event is InputEventScreenTouch:
if event.pressed:
touch_start_positions[event.index] = event.position
if len(touch_start_positions) == 2:
last_zoom_distance = touch_start_positions[0].distance_to(touch_start_positions[1])
last_zoom_center = (touch_start_positions[0] + touch_start_positions[1]) / 2.0
else:
touch_start_positions.erase(event.index)
last_zoom_distance = -1
last_zoom_center = Vector2.ZERO
elif event is InputEventScreenDrag:
if event.index in touch_start_positions:
touch_start_positions[event.index] = event.position
if len(touch_start_positions) == 2:
var new_zoom_center = (touch_start_positions[0] + touch_start_positions[1]) / 2.0
var new_zoom_distance = touch_start_positions[0].distance_to(touch_start_positions[1])
if last_zoom_distance > 0:
var zoom_factor = last_zoom_distance / new_zoom_distance
zoom_towards_point(last_zoom_center, zoom_factor)
position -= (new_zoom_center - last_zoom_center) / zoom
last_zoom_distance = new_zoom_distance
last_zoom_center = new_zoom_center
func zoom_towards_point(zoom_center: Vector2, zoom_factor: float):
var local_zoom_center = (zoom_center - global_position) / zoom
zoom *= Vector2(zoom_factor, zoom_factor)
var diff = local_zoom_center - (zoom_center - global_position) / zoom
position += diff

View File

@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="saves/*" include_filter="saves/*"
exclude_filter="" exclude_filter=""
export_path="bin/alpha11.apk" export_path="bin/alpha104.apk"
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
encrypt_pck=false encrypt_pck=false

View File

@ -72,5 +72,4 @@ escape={
[rendering] [rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true