finish new maps
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16
maps/large.gd
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16
maps/large.gd
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@@ -0,0 +1,16 @@
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var root
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func create_map(_root):
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root=_root
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poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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var t=(float(n)/count)*3.141*2
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new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
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new_pool.mana_r=r
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new_pool.mana_g=g
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new_pool.mana_b=b
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new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true;
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root.call_deferred("add_child",new_pool)
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18
maps/rare.gd
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18
maps/rare.gd
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@@ -0,0 +1,18 @@
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var root
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func create_map(_root):
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self.root=_root
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poolcircle(Vector2(0,0),0,1,10,0,0)
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poolcircle(Vector2(0,0),2000,100,0,5000,0)
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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var t=(float(n)/count)*3.141*2
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new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
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new_pool.mana_r=r
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new_pool.mana_g=g
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new_pool.mana_b=b
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new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true;
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root.call_deferred("add_child",new_pool)
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@@ -2,7 +2,6 @@ var root
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func create_map(root):
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self.root=root
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pass # Replace with function body.
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poolcircle(Vector2(0,0),200,32,100,0,0)
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poolcircle(Vector2(600,0),200,32,0,100,0)
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poolcircle(Vector2(1200,0),200,32,0,0,100)
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@@ -13,15 +12,11 @@ func create_map(root):
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poolcircle(Vector2(600,200),2000,100,1000,1000,1000)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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var t=(float(n)/count)*3.141*2
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print(t)
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new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
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new_pool.mana_r=r
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new_pool.mana_g=g
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@@ -1,15 +1,13 @@
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var root
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# Called when the node enters the scene tree for the first time.
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func create_map(_root):
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root=_root
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poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
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poolcircle(Vector2(0,0),200,16,100,100,100)
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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var t=(float(n)/count)*3.141*2
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print(t)
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new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
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new_pool.mana_r=r
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new_pool.mana_g=g
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