finish new maps

This commit is contained in:
James 2023-12-04 19:42:47 +00:00
parent b0d7acdbba
commit 92cafad56a
7 changed files with 56 additions and 112 deletions

View File

@ -1,18 +1,7 @@
extends RigidBody2D extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _integrate_forces(state: PhysicsDirectBodyState2D): func _integrate_forces(state: PhysicsDirectBodyState2D):
var contact_count = state.get_contact_count() var contact_count = state.get_contact_count()
#print("aa")
for i in range(contact_count): for i in range(contact_count):
#print("bb") #print("bb")
var collider_object = state.get_contact_collider_object(i) var collider_object = state.get_contact_collider_object(i)
@ -27,6 +16,5 @@ func handle_player_collision(player: Player):
$"..".drop() $"..".drop()
player.drop() player.drop()
func handle_pool_collision(pool: Pool): func handle_pool_collision(pool: Pool):
$"..".exchange_with(pool) $"..".exchange_with(pool)

View File

@ -18,82 +18,42 @@ text = "Map Select"
label_settings = SubResource("LabelSettings_kd1xo") label_settings = SubResource("LabelSettings_kd1xo")
[node name="Button" type="Button" parent="."] [node name="Button" type="Button" parent="."]
offset_left = 24.0 offset_left = 26.0
offset_top = 261.0 offset_top = 165.0
offset_right = 199.0 offset_right = 201.0
offset_bottom = 324.0 offset_bottom = 228.0
text = "RGB"
script = ExtResource("2_ykkpr")
map_path = "res://maps/rgb.tscn"
[node name="Button2" type="Button" parent="."]
offset_left = 29.0
offset_top = 186.0
offset_right = 204.0
offset_bottom = 249.0
text = "Source"
script = ExtResource("2_ykkpr")
map_path = "res://maps/source.tscn"
[node name="Button3" type="Button" parent="."]
offset_left = 25.0
offset_top = 332.0
offset_right = 200.0
offset_bottom = 395.0
text = "CMY"
script = ExtResource("2_ykkpr")
map_path = "res://maps/cmy.tscn"
[node name="Button4" type="Button" parent="."]
offset_left = 397.0
offset_top = 188.0
offset_right = 572.0
offset_bottom = 251.0
text = "Rare" text = "Rare"
script = ExtResource("2_ykkpr") script = ExtResource("2_ykkpr")
map_path = "res://maps/rare.tscn" map_path = "res://maps/rare.gd"
[node name="Button5" type="Button" parent="."] [node name="Button2" type="Button" parent="."]
offset_left = 213.0 offset_left = 211.0
offset_top = 185.0 offset_top = 80.0
offset_right = 388.0 offset_right = 386.0
offset_bottom = 248.0 offset_bottom = 143.0
text = "Seperated" text = "Large"
script = ExtResource("2_ykkpr") script = ExtResource("2_ykkpr")
map_path = "res://maps/seperated.tscn" map_path = "res://maps/large.gd"
[node name="Button6" type="Button" parent="."]
offset_left = 208.0
offset_top = 260.0
offset_right = 383.0
offset_bottom = 323.0
text = "RGB Sections"
script = ExtResource("2_ykkpr")
map_path = "res://maps/rgb_sections.tscn"
[node name="Button7" type="Button" parent="."] [node name="Button7" type="Button" parent="."]
offset_left = 35.0 offset_left = 26.0
offset_top = 71.0 offset_top = 250.0
offset_right = 210.0 offset_right = 201.0
offset_bottom = 134.0 offset_bottom = 313.0
text = "Sections" text = "Sections"
script = ExtResource("2_ykkpr") script = ExtResource("2_ykkpr")
map_path = "res://maps/sections.gd" map_path = "res://maps/sections.gd"
[node name="Button8" type="Button" parent="."] [node name="Button8" type="Button" parent="."]
offset_left = 227.0 offset_left = 24.0
offset_top = 70.0 offset_top = 80.0
offset_right = 402.0 offset_right = 199.0
offset_bottom = 133.0 offset_bottom = 143.0
text = "Small" text = "Small"
script = ExtResource("2_ykkpr") script = ExtResource("2_ykkpr")
map_path = "res://maps/small.gd" map_path = "res://maps/small.gd"
[connection signal="pressed" from="Button" to="Button" method="_on_pressed"] [connection signal="pressed" from="Button" to="Button" method="_on_pressed"]
[connection signal="pressed" from="Button2" to="Button2" method="_on_pressed"] [connection signal="pressed" from="Button2" to="Button2" method="_on_pressed"]
[connection signal="pressed" from="Button3" to="Button3" method="_on_pressed"]
[connection signal="pressed" from="Button4" to="Button4" method="_on_pressed"]
[connection signal="pressed" from="Button5" to="Button5" method="_on_pressed"]
[connection signal="pressed" from="Button6" to="Button6" method="_on_pressed"]
[connection signal="pressed" from="Button7" to="Button7" method="_on_pressed"] [connection signal="pressed" from="Button7" to="Button7" method="_on_pressed"]
[connection signal="pressed" from="Button8" to="Button8" method="_on_pressed"] [connection signal="pressed" from="Button8" to="Button8" method="_on_pressed"]

16
maps/large.gd Normal file
View File

@ -0,0 +1,16 @@
var root
func create_map(_root):
root=_root
poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
func poolcircle(pos: Vector2, radius, count, r,g,b):
for n in range(1,count+1):
var new_pool: Pool = load("res://pool.tscn").instantiate()
var t=(float(n)/count)*3.141*2
new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
new_pool.mana_r=r
new_pool.mana_g=g
new_pool.mana_b=b
new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true;
root.call_deferred("add_child",new_pool)

18
maps/rare.gd Normal file
View File

@ -0,0 +1,18 @@
var root
func create_map(_root):
self.root=_root
poolcircle(Vector2(0,0),0,1,10,0,0)
poolcircle(Vector2(0,0),2000,100,0,5000,0)
func poolcircle(pos: Vector2, radius, count, r,g,b):
for n in range(1,count+1):
var new_pool: Pool = load("res://pool.tscn").instantiate()
var t=(float(n)/count)*3.141*2
new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
new_pool.mana_r=r
new_pool.mana_g=g
new_pool.mana_b=b
new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true;
root.call_deferred("add_child",new_pool)

View File

@ -2,7 +2,6 @@ var root
func create_map(root): func create_map(root):
self.root=root self.root=root
pass # Replace with function body.
poolcircle(Vector2(0,0),200,32,100,0,0) poolcircle(Vector2(0,0),200,32,100,0,0)
poolcircle(Vector2(600,0),200,32,0,100,0) poolcircle(Vector2(600,0),200,32,0,100,0)
poolcircle(Vector2(1200,0),200,32,0,0,100) poolcircle(Vector2(1200,0),200,32,0,0,100)
@ -13,15 +12,11 @@ func create_map(root):
poolcircle(Vector2(600,200),2000,100,1000,1000,1000) poolcircle(Vector2(600,200),2000,100,1000,1000,1000)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func poolcircle(pos: Vector2, radius, count, r,g,b): func poolcircle(pos: Vector2, radius, count, r,g,b):
for n in range(1,count+1): for n in range(1,count+1):
var new_pool: Pool = load("res://pool.tscn").instantiate() var new_pool: Pool = load("res://pool.tscn").instantiate()
var t=(float(n)/count)*3.141*2 var t=(float(n)/count)*3.141*2
print(t)
new_pool.position = pos + (Vector2(sin(t),cos(t))*radius) new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
new_pool.mana_r=r new_pool.mana_r=r
new_pool.mana_g=g new_pool.mana_g=g

View File

@ -1,15 +1,13 @@
var root var root
# Called when the node enters the scene tree for the first time.
func create_map(_root): func create_map(_root):
root=_root root=_root
poolcircle(Vector2(0,0),2000,100,1000,1000,1000) poolcircle(Vector2(0,0),200,16,100,100,100)
func poolcircle(pos: Vector2, radius, count, r,g,b): func poolcircle(pos: Vector2, radius, count, r,g,b):
for n in range(1,count+1): for n in range(1,count+1):
var new_pool: Pool = load("res://pool.tscn").instantiate() var new_pool: Pool = load("res://pool.tscn").instantiate()
var t=(float(n)/count)*3.141*2 var t=(float(n)/count)*3.141*2
print(t)
new_pool.position = pos + (Vector2(sin(t),cos(t))*radius) new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
new_pool.mana_r=r new_pool.mana_r=r
new_pool.mana_g=g new_pool.mana_g=g

33
sim.gd
View File

@ -4,42 +4,11 @@ var spawn_position=Vector2(100,100);
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
#setup_edge_collisions()
pass pass
func setup_edge_collisions():
var screen_size = get_viewport_rect().size
# Create a StaticBody2D for each edge
for i in range(4):
var body = StaticBody2D.new()
body.collision_layer=4 #walls
add_child(body)
var shape = CollisionShape2D.new()
body.add_child(shape)
var rect_shape = RectangleShape2D.new()
shape.shape = rect_shape
# Adjust size and position based on the edge
match i:
0: # Top
rect_shape.extents = Vector2(screen_size.x / 2, 10)
body.position = Vector2(screen_size.x / 2, 0)
1: # Bottom
rect_shape.extents = Vector2(screen_size.x / 2, 10)
body.position = Vector2(screen_size.x / 2, screen_size.y)
2: # Left
rect_shape.extents = Vector2(10, screen_size.y / 2)
body.position = Vector2(0, screen_size.y / 2)
3: # Right
rect_shape.extents = Vector2(10, screen_size.y / 2)
body.position = Vector2(screen_size.x, screen_size.y / 2)
func _input(event): func _input(event):
if event.is_action_pressed("escape"): if event.is_action_pressed("escape"):
get_tree().change_scene_to_file("res://map_select.tscn") get_tree().change_scene_to_file("res://map_select/map_select.tscn")
get_node("/root/Sim").queue_free() get_node("/root/Sim").queue_free()
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
spawn_position=get_global_mouse_position() spawn_position=get_global_mouse_position()