control a player! begin health
This commit is contained in:
parent
6775649043
commit
cffc458f0a
@ -27,4 +27,4 @@ func zoom_towards_mouse(zoom_factor):
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var previous_mouse_position := get_local_mouse_position()
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zoom *= zoom_factor
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var diff = previous_mouse_position - get_local_mouse_position()
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offset += diff
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position += diff
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4
HUD.gd
4
HUD.gd
@ -14,7 +14,9 @@ func _process(delta):
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var time_string = "%02d:%02d:%02d" % [hours, minutes, seconds] # Format time as H:M:S
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var fps = Engine.get_frames_per_second() # Get the current FPS
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$HBoxContainer/Debug.text = time_string+" "+str(fps) + " fps" # Combine FPS and runtime into one string
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if %Map.controlling and is_instance_valid(%Map.controlling) and %Map.controlling==self:
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$HBoxContainer/Debug.text += str(%Map.controlling.health) # Combine FPS and runtime into one string
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func _on_save_pressed():
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$"../SaveDialog".popup_centered()
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20
Map.gd
20
Map.gd
@ -1,6 +1,11 @@
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extends Node2D
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var mouse_down_position = Vector2()
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var controlling=null
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func _process(_delta):
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if controlling and is_instance_valid(controlling):
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$Camera2D.position=controlling.position
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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@ -47,7 +52,20 @@ func spawn(pos,vol):
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var results = space_state.intersect_point(query_params, 32) # Adjust max_results as needed
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for result in results:
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result.collider.queue_free()
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if tool.name=="Control":
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var space_state = get_world_2d().direct_space_state
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var query_params = PhysicsPointQueryParameters2D.new()
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query_params.position = pos
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query_params.collide_with_areas = true # Set to false if you only want to check collision with bodies
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query_params.collide_with_bodies = true # Set to false if you only want to check collision with areas
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query_params.collision_mask = 1 # players
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var results = space_state.intersect_point(query_params, 32) # Adjust max_results as needed
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for result in results:
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controlling=result.collider
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print("gotit")
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break
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func spawm_pool(pos,red,green,blue):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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new_pool.position = pos
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41
Player.gd
41
Player.gd
@ -1,6 +1,8 @@
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class_name Player
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extends RigidBody2D
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var health=60
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func _integrate_forces(state: PhysicsDirectBodyState2D):
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var contact_count = state.get_contact_count()
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for i in range(contact_count):
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@ -39,18 +41,18 @@ func _process(_delta):
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var collision_results = space_state.intersect_shape(query_parameters)
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if collision_results.size() == 0:
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$CollisionShape2D.disabled=false
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#func _physics_process(delta):
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# if Input.is_action_pressed('move_up'):
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# velocity.y -= 1
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# if Input.is_action_pressed('move_down'):
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# velocity.y += 1
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# if Input.is_action_pressed('move_left'):
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# velocity.x -= 1
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# if Input.is_action_pressed('move_right'):
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# velocity.x += 1
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# if Input.is_action_just_pressed('take'):
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# drop()
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var controlling=get_tree().root.get_node("Sim/Map").controlling
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if controlling and is_instance_valid(controlling) and controlling==self:
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var s=5
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if Input.is_action_pressed('move_up'):
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controlling.apply_impulse(Vector2(0,-1)*s)
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if Input.is_action_pressed('move_down'):
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controlling.apply_impulse(Vector2(0,1)*s)
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if Input.is_action_pressed('move_left'):
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controlling.apply_impulse(Vector2(-1,0)*s)
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if Input.is_action_pressed('move_right'):
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controlling.apply_impulse(Vector2(1,0)*s)
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func drop():
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if not is_carrying():
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@ -84,6 +86,7 @@ func doubledrop(player: Player):
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player.carrying_b=0
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get_tree().root.get_node("Sim/Map").call_deferred("add_child",new_pool)
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update()
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player.update()
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func exchange_with(pool: Pool):
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if is_carrying():
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@ -141,6 +144,14 @@ func load_data(data):
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carrying_g=data["g"]
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carrying_b=data["b"]
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func _on_decay_timer_timeout():
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pass # Replace with function body.
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func _on_health_timer_timeout():
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if not get_tree().root.get_node("Sim/ScreenOverlay/HUD/HBoxContainer/Right/Health").is_pressed():
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return
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if is_carrying():
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health+=1
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else:
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health-=1
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if(health<1):
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self.queue_free()
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2
Pool.gd
2
Pool.gd
@ -27,9 +27,7 @@ func _process(_delta):
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var collision_results = space_state.intersect_shape(query_parameters)
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if collision_results.size() == 0:
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$CollisionShape2D2.disabled=false
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update()
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pass
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func update():
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var max_value: float = max(mana_r, mana_g, mana_b)
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150
hud.tscn
Normal file
150
hud.tscn
Normal file
@ -0,0 +1,150 @@
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[gd_scene load_steps=3 format=3 uid="uid://i5hw0qow332a"]
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[ext_resource type="Script" path="res://HUD.gd" id="1_4qotk"]
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[ext_resource type="Script" path="res://ToolSelect.gd" id="2_m1iu2"]
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[node name="HUD" type="PanelContainer"]
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anchors_preset = 10
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anchor_right = 1.0
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grow_horizontal = 2
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script = ExtResource("1_4qotk")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="ToolSelect" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 2
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script = ExtResource("2_m1iu2")
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[node name="VBoxContainer" type="HBoxContainer" parent="HBoxContainer/ToolSelect"]
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layout_mode = 2
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[node name="OptionButton" type="OptionButton" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Create Player" type="VBoxContainer" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Create Pool" type="HBoxContainer" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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[node name="Label5" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Create Pool Circle" type="HBoxContainer" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label5" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label2" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "Radius:"
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[node name="Radius" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "200"
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placeholder_text = "0"
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max_length = 5
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[node name="Label3" type="Label" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "Count:"
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[node name="Count" type="LineEdit" parent="HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "16"
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placeholder_text = "0"
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max_length = 5
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[node name="Paste" type="OptionButton" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Delete" type="VBoxContainer" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Control" type="VBoxContainer" parent="HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Debug" type="Label" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 6
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text = "debug"
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[node name="Right" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 10
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[node name="Decay" type="CheckBox" parent="HBoxContainer/Right"]
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layout_mode = 2
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text = "Decay"
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[node name="Health" type="CheckBox" parent="HBoxContainer/Right"]
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layout_mode = 2
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text = "Health"
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[node name="Load" type="Button" parent="HBoxContainer/Right"]
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layout_mode = 2
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text = "Load..."
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[node name="Save" type="Button" parent="HBoxContainer/Right"]
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layout_mode = 2
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text = "Save..."
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[connection signal="item_selected" from="HBoxContainer/ToolSelect/VBoxContainer/OptionButton" to="HBoxContainer/ToolSelect" method="_on_option_button_item_selected"]
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[connection signal="pressed" from="HBoxContainer/Right/Load" to="." method="_on_load_pressed"]
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[connection signal="pressed" from="HBoxContainer/Right/Save" to="." method="_on_save_pressed"]
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@ -20,3 +20,8 @@ texture = ExtResource("2_cxs7h")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(0.8, 0.8)
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shape = SubResource("CircleShape2D_yt706")
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[node name="HealthTimer" type="Timer" parent="."]
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autostart = true
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[connection signal="timeout" from="HealthTimer" to="." method="_on_health_timer_timeout"]
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147
sim.tscn
147
sim.tscn
@ -1,163 +1,29 @@
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[gd_scene load_steps=9 format=3 uid="uid://bpy475nyq5ea1"]
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[gd_scene load_steps=8 format=3 uid="uid://bpy475nyq5ea1"]
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[ext_resource type="Script" path="res://Map.gd" id="2_rolej"]
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[ext_resource type="Script" path="res://ScreenShots.gd" id="3_7b3mn"]
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[ext_resource type="Texture2D" uid="uid://1g54esg7yd35" path="res://images/crosshair.png" id="3_i24br"]
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[ext_resource type="Script" path="res://Camera2D.gd" id="4_g4kw0"]
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[ext_resource type="Script" path="res://HUD.gd" id="5_pfkj4"]
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[ext_resource type="PackedScene" uid="uid://i5hw0qow332a" path="res://hud.tscn" id="4_u63sk"]
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[ext_resource type="Script" path="res://LoadDialog.gd" id="6_0mayr"]
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[ext_resource type="Script" path="res://ToolSelect.gd" id="6_hswn6"]
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[ext_resource type="Script" path="res://SaveDialog.gd" id="6_v2wl8"]
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[node name="Sim" type="Node2D"]
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[node name="Map" type="Node2D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_rolej")
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[node name="Camera2D" type="Camera2D" parent="Map"]
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script = ExtResource("4_g4kw0")
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[node name="Sprite2D" type="Sprite2D" parent="Map"]
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[node name="OriginSprite" type="Sprite2D" parent="Map"]
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("3_i24br")
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[node name="ScreenOverlay" type="CanvasLayer" parent="."]
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[node name="HUD" type="PanelContainer" parent="ScreenOverlay"]
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anchors_preset = 10
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anchor_right = 1.0
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grow_horizontal = 2
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script = ExtResource("5_pfkj4")
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[node name="HBoxContainer" type="HBoxContainer" parent="ScreenOverlay/HUD"]
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layout_mode = 2
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[node name="ToolSelect" type="HBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 2
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script = ExtResource("6_hswn6")
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[node name="VBoxContainer" type="HBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect"]
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layout_mode = 2
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[node name="OptionButton" type="OptionButton" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Create Player" type="VBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Create Pool" type="HBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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[node name="Label5" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Create Pool Circle" type="HBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "R:"
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[node name="Red" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label5" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "G:"
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[node name="Green" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label4" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "B:"
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[node name="Blue" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "100"
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placeholder_text = "0"
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max_length = 5
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[node name="Label2" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "Radius:"
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[node name="Radius" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "200"
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placeholder_text = "0"
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max_length = 5
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[node name="Label3" type="Label" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "Count:"
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[node name="Count" type="LineEdit" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/Create Pool Circle"]
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layout_mode = 2
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text = "16"
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placeholder_text = "0"
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max_length = 5
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|
||||
[node name="Paste" type="OptionButton" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Delete" type="VBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Debug" type="Label" parent="ScreenOverlay/HUD/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 6
|
||||
text = "debug"
|
||||
|
||||
[node name="Right" type="HBoxContainer" parent="ScreenOverlay/HUD/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 10
|
||||
|
||||
[node name="Decay" type="CheckBox" parent="ScreenOverlay/HUD/HBoxContainer/Right"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Decay"
|
||||
|
||||
[node name="Load" type="Button" parent="ScreenOverlay/HUD/HBoxContainer/Right"]
|
||||
layout_mode = 2
|
||||
text = "Load..."
|
||||
|
||||
[node name="Save" type="Button" parent="ScreenOverlay/HUD/HBoxContainer/Right"]
|
||||
layout_mode = 2
|
||||
text = "Save..."
|
||||
[node name="HUD" parent="ScreenOverlay" instance=ExtResource("4_u63sk")]
|
||||
|
||||
[node name="LoadDialog" type="ConfirmationDialog" parent="ScreenOverlay"]
|
||||
title = "Load"
|
||||
@ -192,9 +58,6 @@ wait_time = 60.0
|
||||
autostart = true
|
||||
script = ExtResource("3_7b3mn")
|
||||
|
||||
[connection signal="item_selected" from="ScreenOverlay/HUD/HBoxContainer/ToolSelect/VBoxContainer/OptionButton" to="ScreenOverlay/HUD/HBoxContainer/ToolSelect" method="_on_option_button_item_selected"]
|
||||
[connection signal="pressed" from="ScreenOverlay/HUD/HBoxContainer/Right/Load" to="ScreenOverlay/HUD" method="_on_load_pressed"]
|
||||
[connection signal="pressed" from="ScreenOverlay/HUD/HBoxContainer/Right/Save" to="ScreenOverlay/HUD" method="_on_save_pressed"]
|
||||
[connection signal="about_to_popup" from="ScreenOverlay/LoadDialog" to="ScreenOverlay/LoadDialog" method="_on_about_to_popup"]
|
||||
[connection signal="confirmed" from="ScreenOverlay/LoadDialog" to="ScreenOverlay/LoadDialog" method="_on_confirmed"]
|
||||
[connection signal="about_to_popup" from="ScreenOverlay/SaveDialog" to="ScreenOverlay/SaveDialog" method="_on_about_to_popup"]
|
||||
|
Loading…
Reference in New Issue
Block a user