[gd_scene load_steps=5 format=3 uid="uid://bu6pswk806qv6"] [ext_resource type="Script" path="res://Player.gd" id="1_kr26t"] [ext_resource type="PhysicsMaterial" uid="uid://6vo1o6je0duv" path="res://physics/no_friction.tres" id="2_5k2ia"] [ext_resource type="Texture2D" uid="uid://clyn507dro67" path="res://images/player.png" id="2_cxs7h"] [sub_resource type="CircleShape2D" id="CircleShape2D_yt706"] [node name="Player" type="RigidBody2D" groups=["Persist"]] collision_mask = 7 physics_material_override = ExtResource("2_5k2ia") max_contacts_reported = 10 contact_monitor = true script = ExtResource("1_kr26t") [node name="Mono-polygon" type="Sprite2D" parent="."] scale = Vector2(0.1, 0.1) texture = ExtResource("2_cxs7h") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2(0.8, 0.8) shape = SubResource("CircleShape2D_yt706") [node name="HealthTimer" type="Timer" parent="."] autostart = true [node name="PickupTimer" type="Timer" parent="."] wait_time = 0.25 one_shot = true [connection signal="timeout" from="HealthTimer" to="." method="_on_health_timer_timeout"] [connection signal="timeout" from="PickupTimer" to="." method="_on_pickup_timer_timeout"]