extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. poolcircle(Vector2(0,0),200,32,100,0,0) poolcircle(Vector2(600,0),200,32,0,100,0) poolcircle(Vector2(1200,0),200,32,0,0,100) poolcircle(Vector2(0,600),200,32,0,50,50) poolcircle(Vector2(600,600),200,32,50,0,50) poolcircle(Vector2(1200,600),200,32,50,50,0) poolcircle(Vector2(600,200),2000,100,1000,1000,1000) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func poolcircle(pos: Vector2, radius, count, r,g,b): for n in range(1,count+1): var new_pool: Pool = load("res://pool.tscn").instantiate() var t=(float(n)/count)*3.141*2 print(t) new_pool.position = pos + (Vector2(sin(t),cos(t))*radius) new_pool.mana_r=r new_pool.mana_g=g new_pool.mana_b=b new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true; get_tree().root.get_node("Sim").call_deferred("add_child",new_pool)