extends ConfirmationDialog func _on_about_to_popup(): $ItemList.clear() #var dir = DirAccess.open("user://saves/") var dir = DirAccess.open("user://saves/") if dir: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if dir.current_is_dir(): print("Found directory: " + file_name) else: print("Found file: " + file_name) $ItemList.add_item(file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") func _on_confirmed(): # Get the Map node var sim = get_node("../../../Sim") var old_map = get_node("../../Map") # Load and instance the selected item for item in $ItemList.get_selected_items(): print("load:", $ItemList.get_item_text(item)) var res = ResourceLoader.load("user://saves/" + $ItemList.get_item_text(item)) if res and res is PackedScene: var instance = res.instantiate() sim.remove_child(old_map) sim.add_child(instance) else: print("Error loading")