extends Button @export_file var map_path # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_pressed(): if map_path==null: return var sim = load("res://sim.tscn").instantiate() var map = load(map_path).instantiate() sim.add_child(map) get_tree().root.add_child(sim) get_node("/root/MapSelect").queue_free()