extends Camera2D var zoom_speed=Vector2(.2,.2) var scrolling=false; # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _input(event): if event is InputEventMouseButton: if event.is_pressed(): if event.button_index==MOUSE_BUTTON_WHEEL_UP: zoom+=zoom_speed if event.button_index==MOUSE_BUTTON_WHEEL_DOWN: zoom-=zoom_speed if event.button_index==MOUSE_BUTTON_MIDDLE: scrolling=true if event.is_released(): if event.button_index==MOUSE_BUTTON_MIDDLE: scrolling=false if event is InputEventMouseMotion: if scrolling: offset-=event.velocity*0.1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_pressed('move_up'): offset.y -= 1 if Input.is_action_pressed('move_down'): offset.y += 1 if Input.is_action_pressed('move_left'): offset.x -= 1 if Input.is_action_pressed('move_right'): offset.x += 1 # if Input.is_action_just_pressed('take'): # drop()