var root func create_map(_root): self.root=_root poolcircle(Vector2(0,0),0,1,10,0,0) poolcircle(Vector2(0,0),2000,100,0,5000,0) root.get_node("Camera2D").zoom=Vector2(0.3,0.3) func poolcircle(pos: Vector2, radius, count, r,g,b): for n in range(1,count+1): var new_pool: Pool = load("res://pool.tscn").instantiate() var t=(float(n)/count)*3.141*2 new_pool.position = pos + (Vector2(sin(t),cos(t))*radius) new_pool.mana_r=r new_pool.mana_g=g new_pool.mana_b=b new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true; root.call_deferred("add_child",new_pool)