JHRGB/maps/small.gd
2023-12-04 19:20:43 +00:00

19 lines
581 B
GDScript

var root
# Called when the node enters the scene tree for the first time.
func create_map(_root):
root=_root
poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
func poolcircle(pos: Vector2, radius, count, r,g,b):
for n in range(1,count+1):
var new_pool: Pool = load("res://pool.tscn").instantiate()
var t=(float(n)/count)*3.141*2
print(t)
new_pool.position = pos + (Vector2(sin(t),cos(t))*radius)
new_pool.mana_r=r
new_pool.mana_g=g
new_pool.mana_b=b
new_pool.get_node("StaticBody2D/CollisionShape2D2").disabled=true;
root.call_deferred("add_child",new_pool)