tidy
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8a6bc5937c
commit
20a92b40d9
@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://ckv0180aypptf"]
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[ext_resource type="Texture2D" uid="uid://1g54esg7yd35" path="res://images/crosshair.png" id="1_7vv1r"]
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[node name="Crosshair" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_7vv1r")
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@ -3,6 +3,7 @@ var root
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func create_map(_root):
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func create_map(_root):
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root=_root
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root=_root
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poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
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poolcircle(Vector2(0,0),2000,100,1000,1000,1000)
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root.get_node("Camera2D").zoom=Vector2(0.2,0.2)
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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for n in range(1,count+1):
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@ -3,9 +3,9 @@ var root
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func create_map(_root):
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func create_map(_root):
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self.root=_root
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self.root=_root
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poolcircle(Vector2(0,0),0,1,10,0,0)
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poolcircle(Vector2(0,0),0,1,10,0,0)
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poolcircle(Vector2(0,0),2000,100,0,5000,0)
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poolcircle(Vector2(0,0),2000,100,0,5000,0)
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root.get_node("Camera2D").zoom=Vector2(0.3,0.3)
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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func poolcircle(pos: Vector2, radius, count, r,g,b):
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for n in range(1,count+1):
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for n in range(1,count+1):
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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var new_pool: Pool = load("res://pool.tscn").instantiate()
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4
sim.gd
4
sim.gd
@ -48,6 +48,8 @@ func spawn():
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if collision.collider.get_parent() is Pool:
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if collision.collider.get_parent() is Pool:
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collision.collider.get_parent()._on_decay_timer_timeout()
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collision.collider.get_parent()._on_decay_timer_timeout()
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return
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return
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var marker = load("res://crosshair.tscn").instantiate()
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var marker = Sprite2D.new()
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marker.position = new_player.get_node("Body2D").position
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marker.position = new_player.get_node("Body2D").position
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marker.scale=Vector2(0.1,0.1)
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marker.texture = load("res://images/crosshair.png")
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add_child(marker)
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add_child(marker)
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